I am Pronay Peddiraju, a passionate Game Developer based in the Seattle area. Currently, I work as a Gameplay Systems Engineer for Final Strike Games based in Bellevue, WA, and contribute to AAA multi-player projects for both PC and console platforms.
I spend most of my day to day working with the Unreal Game Engine and writing a lot of C++. I also have experience with Unity, C#, Prodigy Game Engine (My personal C++ game engine), and enjoy learning other languages like Python, TinyScheme, and others.
Since 2014, I have developed games on Mobile, Consoles, and PC with experience in both 2D and 3D games. I have a strong passion for gameplay and engine systems and love to work with cross-discipline teams to create fun games! Find my LinkedIn profile here!
What I love doing:
Making “fun stuff” is my favorite thing to do! here’s my definition of fun stuff so we’re on the same page:
- Engine and gameplay systems
- Tools programming
- Performance and optimization
- Physics!
- Procedural stuff!
- Anything and everything that’s game programming!
Here’s a GIF gallery of some of my work:
Technical Skills
Here is a list of some of the software skills I have learned throughout my development experience:
- Multiplayer
- Software engineering (Game engine and systems)
- 2D & 3D physics systems
- User interface programming
- Gameplay programming
- Data-driven systems
- Data structures and algorithms
- Memory management
- Linear algebra and trigonometry
- Computational geometry
- Agile development methodology
Shipped Games
I have had the privilege of working with fantastic developers by my side and have made contributions to the following projects:
Borderlands 3
While working at Enduring Games based in Austin, TX, I was able to work with the talented folks at Gearbox on their flagship looter-shooter Borderlands 3!
I contributed to critical systems such as their Online Systems, their Console Integrations, and other internal systems and plugins.
Tiny Tina’s Wonderlands
As on Borderlands, I contributed to Gearbox’s Tiny Tina’s Wonderlands game in a similar capacity.
Goofballs
My first major shipped title as a Gameplay and Physics Engineer comes in the form of Goofballs! A silly yet fun couch co-op game where you and your friends get to play soccer with goofy fun characters.
This project shipped successfully on Steam for the PC platform and received mostly positive reviews. Find more details about this game at this link
Publications and Research work
To pursue my love for computers and how they work, I have pursued research in the fields of procedural content generation, virtual and augmented reality, and game theory.
My most recent work is in the field of procedural content generation using Wave Function Collapse, an iterative constraint-based algorithm that uses concepts of wave superposition from quantum physics. I studied 2 of the existing content generation models and developed a model that used Markov chains to generate results with greater content diversity by improving on the existing tiling WFC model.
My work has been published in the form of a research paper in the Springer Nature Research book series: Transactions on Computational Science and Computational Intelligence. The experiment compared the Tiling WFC model against the Markov-chain WFC model when generating 6 different content generation problems over a total of 720 trials.
My work in the field of game theory was published as a paper titled Agent-Based Performance Analysis of Strategic Algorithms in Prisoner’s Dilemma in the International Journal of Multimedia and Ubiquitous Engineering Vol.11 No.2 (2016).
I have also contributed to the publication of a research chapter titled Research Analysis of Development Pipelines in Augmented and Virtual Reality Technologies in a book titled Big Data Analytics for Satellite Image Processing and Remote Sensing published by IGI Global in March 2018.
Collaborative Projects
With the help and support of a talented team of friends, I have worked with numerous student clubs, chapters, and development groups on a variety of projects. Below are a few student bodies and events I was involved with.
Computer Society of India
From 2015 to 2016, I served under the role of Projects Director in the Computer Society of India(CSI) – VIT Student Chapter. I was involved in the “Core Committee Selection(CCS)” project and handled numerous events including “Under The Hood” a computer enthusiast workshop and “CodePlay” an app development hackathon as one of the events coordinators. I was able to work with a dynamic team in a variety of events both technical and non-technical, this allowed me to learn vital people skills and collaborative skills.
Creation Labs – VIT
The Creation Labs in VIT is a student-run body that is funded by VIT University to produce solutions to real-world problems and allow developers to make awesome stuff! During my time in Creation Labs, I was a 3D asset developer and programmer for the Devember Productions game studio. I was part of the team behind games like “Vice Versa Reborn” a simple 2D platformer game for Android and iOS, and “Go Home Lenny” a stress-busting 3D third-person zombie shooter for PC. Alongside the mentioned game projects, I was also involved in projects that utilized Augmented Reality and Virtual Reality technologies.
Hackathons and Game Jams!
As a developer, I believe in solving problems by turning ideas into reality. In order to help make a difference in the world, I have participated, organized, and served in the role of Tech Mentor in numerous hackathons. Here are some of the hacks I’ve been involved in:
- Magic Leap Hack organized by AT&T 2019 (Participant)
- Ludem Dare 45 2019 (Participant)
- Ludem Dare 44 2019 (Participant)
- Global Game Jam 2019 (Participant)
- CodeSpace 2017 (Tech Mentor)
- CodePlay 2016 (Organizer and Tech Mentor)
- WeHack Fall 2016 (Organizer and Tech Mentor)
- WeHack Summer 2016 (Participant)
- CodePlay 2015 (Organizer and Tech Mentor)
- WeHack 2015 (Participant)
- CodePlay 2014 (Organizer)
- Honeywell Hack 2014 (Participant)
- Make-a-Thon 2014 (Participant)
And here’s a hackathon moment: